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The Lorekeeper

The Lorekeeper is Epicly's AI campaign companion. It has full access to every session summary your campaign has generated and your entire Campaign Codex — so when you ask it something, the answer comes from your actual story, not generic advice.

What the Lorekeeper knows

Every time a session is processed, the Lorekeeper's knowledge of your campaign grows. It can draw on:

  • All session summaries across every session in your campaign
  • Every entry in your Campaign Codex — NPCs, locations, factions, items, quests, and lore
  • The plot overview and any change history tracked by the Codex
  • Character moments, decisions, and unresolved hooks flagged during recap generation

This means it can answer questions with the kind of specificity that normally requires digging through pages of notes — "What did we decide about the artifact in Session 9?" or "Has my character ever actually told anyone where they're from?"

What to ask the Lorekeeper

The Lorekeeper is useful in two main scenarios: lore recall and session prep.

Lore recall

Use it any time you need to remember something from the campaign's history:

  • "What do we know about Lord Caelen at this point?"
  • "What happened the last time the party visited Thornwall Citadel?"
  • "Has Mira the apothecary come up since Session 6?"
  • "Which unresolved threads have we been ignoring the longest?"
  • "What items does the party currently have, and where did they come from?"

It searches across all session content and cross-references the Codex, so you get a synthesized answer rather than a raw transcript quote.

Session prep

Because the Lorekeeper knows your world, it functions as the best prep assistant you've ever had. Use it before a game night to focus your prep time:

  • "What unresolved threads are most worth picking up next session?"
  • "Give me a hook involving Mira that would feel organic given what's happened"
  • "Brainstorm consequences of the party's decision to expose Lord Caelen"
  • "What NPCs in the Thornwall faction haven't had screen time in a while?"
  • "Generate three encounter ideas that tie into the Brotherhood arc"

The answers are grounded in your actual campaign — not generic TTRPG suggestions. An encounter idea from the Lorekeeper will reference your existing factions, use names the party already knows, and fit into the story you've been building.

Writing prep notes in the Codex

You can also write your own prep notes directly inside the Codex wiki, right alongside the automatically generated lore. Create a folder called "Session Prep" or add GM notes fields to relevant entries — everything lives in one place so you don't need a separate document for your planning.

Saved conversations

Every conversation you have with the Lorekeeper is automatically saved. You can:

  • Return to any conversation and pick up mid-thought
  • Keep a dedicated "prep thread" for an upcoming session and add to it across multiple sittings
  • Review what you were planning before a previous session

Conversations are private and visible only to you (the campaign creator or assigned GMs).

Tips for better answers

  • Be specific about the session or character. "What happened in Session 12?" gets a better answer than "What happened with the cult?"
  • Reference your Codex entries. If you've built out NPC or location entries with detail, the Lorekeeper can draw on that context.
  • Use it iteratively. Ask a broad question, then follow up to drill deeper. "Who are the key faction leaders?" → "Tell me more about the Brotherhood's leadership structure" → "Give me a hook using that information."
  • Keep aliases current in the Codex. If the Lorekeeper doesn't seem to know about a character, check that the entity's aliases cover all the names used across sessions.

Access

The Lorekeeper is available to campaign creators and GMs. Players browsing the Codex do not have access to the Lorekeeper chat for a given campaign — it is a GM tool.